![]() Ah, nostalgia.Īnyways, while the old chimes were just scripted to gently sway from side to side a bit, these have actual working havok simulation, so they will spin away when something bumps into them. I didn't know how much I missed those until I came across this one. I recently came across this lovely resource, which includes a fully havoked wind chime inspired by the ones usually found in ashland tents in Morrowind. First of all hi, I'm new here! I'm looking for someone who has experience with collision / havok / ragdoll properties of Skyrim's meshes, specifically bhkRagdollConstraint nodes.
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